Tailoring already offers Shadow BoP armor. Early BoE wands can be bought without the profession; Soulstaff requires level 25.
Two gathering professions Baseline
Skinning + Herbalism sells skins from slain beasts and herbs along the route. Mining + Herbalism is an alternative for dedicated gathering. Personal Tailoring / Enchanting BoP items cannot be bought. The more profitable pair depends on the route and actual sales.
Spell damage
68
Additional Shadow damage
29
Stamina
14
Intellect
43
Spirit
18
Set purchases / crafting materials—Known subtotal: 121700 · Items without a price: 2
Equipment · 20
Mark of the Pack LeaderWorld drop
Magician's MantleWorld drop / Auction house purchase
Evocator's BladeDungeon trash drop / Auction house purchase
Orb of Soran'rukQuest reward
Unfilled slots: 2
Tailoring + Enchanting
Access to personal cloth armor and Enchanting weapons. Disenchanting yields materials but consumes the item and its potential sale value. Ordinary enchants and BoE gear can be obtained from other players.
Spell damage
58−10
Additional Shadow damage
65+36
Stamina
32+18
Intellect
50+7
Spirit
16−2
Set purchases / crafting materials—Known subtotal: 367427 · Items without a price: 2
The same personal Tailoring armor; weapons come from quests, dungeons and the auction house. Alchemy supplies potions and elixirs rather than replacing Enchanting staves. Consumables can be purchased with any profession pair; their temporary effects are excluded from permanent set stats.
Spell damage
58−10
Additional Shadow damage
65+36
Stamina
32+18
Intellect
50+7
Spirit
16−2
Set purchases / crafting materials—Known subtotal: 367427 · Items without a price: 2
How many units of a resource do you expect to sell? Revenue uses the AH Ledger snapshot before fees and deposits. This is not profit or gold per hour; gathering and sale rates are unknown.
Revenue 20760
The estimate covers purchases and item materials. Profession leveling, recipes, training, crafting rods and consumables cost extra; this is not the full path cost. Self-farmed materials retain their sale value. Loot and quest rewards are not priced in gold; farming time is not estimated.
Sources and requirements · 08.10.2026
Catalogue selection follows PvP / PvE priorities; quests and dungeons are available to all three paths. These are potential sets without raid progression, not guaranteed gear at that level. Random suffixes need an exact-variant price; the base item's price is not substituted.
Forever beta data. Skill caps of 225 at levels 20–30 and 300 from level 35 use Classic rank requirements; Forever conditions need verification. The current beta skill cap is 225: higher crafts are future-stage plans. Spinning Wheels, blueprints, Merchant's Favor and BoP binding can restrict acquisition.
Choosing a path: For access to personal armor and staves, choose Tailoring + Enchanting. For gold when desired gear is available from quests, dungeons or as BoE, consider two gathering professions. Tailoring + Alchemy fits regular potion use and favorable crafting costs; Alchemy alone does not improve the permanent gear set.